Difference between revisions of "The Future of Design"

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|Summary=Educating students for the future of design is quite a challenge. A school of art and design has the task of preparing students for their professional future, while working with the teacher-designers of the present. The word 'future' refers to something that is not yet present and thus cannot be known. Preparing design students for their future is done by extrapolating current design developments. If the word 'future' is used in the context of design, then the current notion of design is seen as being in a state of change. The question is whether a school of art and design can think in a non-linear fashion to an extent that will prepare its current students for the future of design.
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|Article=Author: Bram van Waardenberg
  
==Challenge==
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== Design changes ==
A School of Art and Design has the task to prepare students for their professional future, while working with teacher designers of the present. The word future is referring to something which is not yet present and thus cannot be known. Preparing the students design for their future is done by extrapolating current design developments. If the word future is used for design than the current notion of design is seen as changing. The question is if the school of Art and Design can think non linearly enough to support its current students for the future of design.
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The fact that design has changed can be easily inferred from the documentation of designs or design exhibitions from the past. For instance, the 2011 Rotterdam Design Prize Exhibition in the Boijmans van Beuningen Museum presented works of fine art (Matthijs Munnik, Microscopic Opera) alongside a food/shop/business concept design for selling bread (Vlaamsch Broodhuys), as well as non-catwalk-driven fashion, social design, and an aesthetic lamp design, all on an equal footing. Around 1987, when I myself was a student at the Rotterdam School for Art and Design (now called the Willem de Kooning Academy), putting this mishmash of art, sculpture, social projects and design into one category 'Design' would have been unthinkable. Painting and Sculpture were the main subjects of study, with small groups of students in the 'Publicity' and 'Fashion' departments.  
  
==Design transforms==
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== Painting declared dead ==
The fact that design has changed is easily inferred from documentation of design or design exhibitions of the past.  
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At the time of my studies at the art school, critics had declared painting 'dead'. Hegel had already declared art dead in the early 19th century; however, after the same decree was pronounced on God in the late 19th century, nobody could deny the success story of art and painting in the early 20th century. But what 'art' was, or is, or should be, has changed dramatically over the years. The art of Hegel cannot be considered the same as the art of 100 years later. Heidegger even relates to the art of the Ancient Greek period as being his ideal world, according to his 1955 text 'Die Technik und die Kehre'. In the years after my graduation, painting was indeed disappearing from the public eye, though of course painters could (and still do) sell their paintings to the public, which lagged 10 to 20 years behind the critics. The painting hype of the first half of the 20th century was over. Painting is now no longer the main focus of art. Instead photography, video and other art forms have become fashionable. But just as fast as these domains have gained ground, their popularity decreased again. There are still some very good painters and paintings are still sold, but the attention of the public has now shifted to 'liking' and 'retweeting'.  
For instance the Rotterdam Design Prize Exhibition of 2011 in Museum Boijmans van Beuningen showed works of autonomous art (Matthijs Munnik, Microscopic Opera), food/shop/businessconcept design of a shop selling bread (Vlaamsch Broodhuys), non catwalk driven fashion(), social design () and esthetical lamp design amongst others on equal footing.  
 
Around 1987 when I was a student at the Rotterdam School for Art and Design, now called Willem de Kooning Academy, putting this mishmash of art, sculpture, social projects and design of the Rotterdam Design Prize Exhibition into one category "Design" would have been unthinkable. Painting and Sculpture were the main subjects of study, with small groups of students in the department "Publicity" and "Fashion".
 
  
==Painting declared dead==
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== Socially involved design ==
During my study at the Art School critics declared Painting "dead". Although Hegele declared Art dead, after the same decree on God in the 19th century nobody could deny the success story of the Art and Painting in the beginning of the 20th century. But what "Art" was or is or should be has changed dramatically during the ages. The Art of Hegel cannot be considered the same as Art 100 years later. Heidegger even relates to Art of the Greek period, where everything was ideal, according to his text "Die Technik und die Kehre" of 1955. In the years following my graduation painting was indeed disappearing from the attention of the public, although of course painters could still sell their paintings to the public, which lagged behind the critics for 10-20 years. The painting hype was over - even if the Chinese Painters have established themselves. Instead photography, video, drawing become fashionable. But as fast as these domains became leading the popularity disappeared again. Leaving currently a very small group of autonomous artists, working in a small niche of ever more shrinking autonomous art. There are still very good painters and painting is still sold, but the attention of the public has shifted to "liking" and "retweeting".
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Nowadays it is not painters but architects who are the 'rock stars' of design, and fine art is seen as just a part of design. If a fashion label needs 'raw art' in its branding, this can be incorporated easily; for instance in the Prada Epicenter in New York, designed by Rem Koolhaas, where a staircase can be shifted away to reveal an art gallery – or items for sale. Already during the first decade of the 21st century, fine artists were leaving their studios and going 'social', even in Rotterdam. Although Rotterdam as a city is by no means insignificant, Rotterdam artists follow global trends. Contemporary art is very much global, which means that it is practically the same in every country and every city. Globalised art effortlessly overcomes the enormous cultural differences which cause wars and suffering in other domains of existence. Social projects, working in the neighbourhood, empowering the masses, considering people and their behaviour as your medium, all represented a major shift from studio-based artistic work.  
  
==Design socially involved==
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== Art schools integrate design developments ==
Nowadays not painters but architects are the rock stars of design. Art, autonomous art is just a part of design. If a fashion label needs "Art" in its branding it can be incorporated easily for instance in the Prada Epicenter in New York, designed by Rem Koolhaas where you can shift a staircase away revealing an art gallery. It could also be items for sale.
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Ten years later, the curriculum of the Willem de Kooning Academy stimulates students in the Social Design minors to become socially engaged. Not designing a chair or a dress, or making an illustration, but rather addressing a social design problem – preferably a social problem that cannot actually be solved, which is known as a 'wicked problem'. The format for approaching the problem is known as a 'project'. The difference between a fine artist and a designer working in the social domain is that the fine artist is still living his or her own dream, while the designer wishes to draw attention to a problem within a specific time frame. Actually solving a design problem – that is, starting to make, design or create something, and then eventually finishing it – is no longer fashionable.  
Already during the first decennium of this century autonomous artist were leaving their studio's and going "social", even in Rotterdam. Although Rotterdam as a city is not insignificant, the artist of Rotterdam follow global trends. Art is very much global, which means practically the same in every country and every city. Global art effortlessly overcomes the enormous cultural differences which causes wars and suffering in other domains of existence. Social projects, working in the neighborhood, considering people and their behavior as your medium was a big shift for studio based artistic work.
 
  
==School integrates design developments==
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== From solving to formulating a design problem ==
Ten years later the curriculum of the WdKA, School for Design and Art instigates students in the minors "social design" to become socially engaged. Not designing a chair, a dress or making an illustration is leading, but a social design problem. Preferably a social problem which cannot be solved - called a "wicked problem". The way to approach is called "a project".
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'Come Up With Challenges Instead Of Just Solving Problems' (Jeroen Chabot, 2016, WdKA magazine 'Ik Willem'). Formulating a design problem is more important than solving it, according to the Dean of the Willem de Kooning Academy. In a society where humans are faced with the challenge of living together, problems pop up out of nowhere. Trying to form a community, living together and interacting, all mean that the number of potential problems is unquantifiable. But one should not underestimate the inventiveness of these socially engaged design students. Before you know it, you have become a social design project. If you don't own a TV set, don't read a newspaper, are not in a relationship, are not divorced, are starting to get older (which is easy from the perspective of 22-year old students), and have not submitted to the terror of the social media, then you could and you will become a social design project. So in fact you, dear reader, are hereby declared... a design challenge.  
The difference between an autonomous artist and a designer working in the social domain is that the former artist is still living his or her own dream, while the designer wants to signal problem. The solving a design problem - that is starting to make, design or create something - is not fashionable anymore.
 
  
==From solving to posing a design problem==
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== Art school curriculum ==
Solving a design problem is not the main point as can be read in the new magazine of the WdKA "Ik Willem", because the indicated problem is only a problem when it cannot be solved within the project. When humans are  trying to live together problems pop up out of nowhere. Already on their own everybody not living an average life can be called a problem. Not only the homeless, the poor, uneducated, refugees, also handicapped people, older people, younger people, pregnant young mothers, the deaf, the blind, prisoners are all easy targets. These are isolated groups. Then all these groups trying to form a community, living together, interacting. The number of potential problems is unquantifiable.
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The hypermodern WdKA teaching curriculum is based on research about the future of design. The school isn't interested in educating students in the way this was done when I was a student. What's the point in teaching painting and drawing, when indeed very few people can earn a living with these skills? The WdKA's curriculum foresees many possibilities for social design, and how young fashion designers, illustrators and advertisers can make a contribution to society.  
But don't underestimate the inventivity of these socially engaged design students. Before you know it you yourself are a social design project. When you don't own a TV set, don't read a newspaper, don't have a relation, are not divorced, are beginning to get older (which is easy from the perspective of 22 year old students), not submit to the terror of the social media you could become a social design project.
 
==School Curriculum==
 
The hyper modern WdKA teaching curriculum is based on research about the future of design. The school doesn't want to educate students the way this was done when I was a student. Not teaching painting and drawing when indeed very few people can earn a living with these skills. The WdKA curriculum is apparently foreseeing many possibilities for social design and the contributions which can be made to society coming from young fashion designers, illustrators, advertisers.
 
  
==Future of Design==
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== Future of design ==
The task of a school to foresee the future can be seen in the perspective of contemporary developments. Abundant at the moment are exhibitions and publications around fashion and textiles containing the word "future". Everywhere, where design relates to technology the "future" is inferred. For instance "The Future of Fashion is now" 2014 in Museum Boijmans van Beuningen. Based on this title you must conclude that Fashion has a future. This seems trivial. But the same cannot be said of "art', more specifically "autonomous art", like painting. Even if Painting already included technology and electronics 50 years ago, not only in the globally known neons of Bruce Nauman, but also the Rotterdam based artist Woody van Amen. Language is a tool and this tool is shaped by the users. The word combination "the future of art" or the "future of painting" is used just a few times and the video's of Erik Niedling called the Future of Art are mainly documenting contemporary art, art galleries, collectors - not "the future of art" - which just doesn't exists. The contrast with the normality of talking about the future of fashion or the future of design is striking.
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The task of a school to foresee the future always takes place from the perspective of contemporary developments. There is currently an abundance of exhibitions and publications focusing on fashion and fabrics and containing the word 'future'. Everywhere where design relates to technology, the 'future' is inferred in some way. For instance 'The Future of Fashion is Now' (2014) in the Boijmans van Beuningen Museum [1], or 'The Future of Fashion' by Not just a Label [2]. Based on such titles, one would conclude that fashion has a future. This may seem a trivial point; however the same cannot be said of 'art', more specifically 'fine art' such as painting. The future of art doesn't sound like a possible word combination, even though painting already included technology and electronics 50 years ago not only in the globally-known neon works of Bruce Nauman, but also in works from the Rotterdam-based artist Woody van Amen. Language is a tool, and this tool is shaped by its users. The word combination 'the future of art' or the 'future of painting' returns just a few hits on internet search engines, and the videos of Erik Niedling called the 'Future of Art' mainly document contemporary art, art galleries, collectors – and not any actual 'future of art', which just doesn't seem to exist. The contrast with how normal it is to talk about the future of fashion or the future of design is striking.  
  
==Contemporariness of Art==
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== Contemporariness of art ==
Art can only be "contemporary", as most of the exhibition showing recent art are called (Dutch: eigentijdse kunst, German zeitgenössische Kunst). Contemporary indicates from this time, and stating this also reinforces the notion that art has no future.
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Art can only be 'contemporary', which is how most exhibitions showing recent art are billed ('eigentijdse kunst' in Dutch, 'zeitgenössische Kunst' in German, 'art contemporain' in French). The word 'contemporary' indicates that something is from our own time, and using this adjective also reinforces the notion that art has no future. Using Google Image Search to find images of 'future art' turns up science-fiction views of cities in a gloomy apocalyptic style. At best, you might get some exhibitions titled 'the future of art' and showing contemporary art. The term 'modern art' even refers back to art from the mid-20th century. 'Modern' was followed by 'postmodern' and ultimately by the total collapse of the system of naming and identifying currents in art. This collapse occurred at the same time as the evaporation of general interest in contemporary art. The public is still interested in art, as can be seen in the booming business of museums and exhibitions in cities and towns of all sizes, but this interest is either for the architecture e.g. the Guggenheim Museum Bilbao designed by Frank Gehry, which by the way could be called the future of architecture or for the subject matter of the 'modern art' period, or even before that, the now universally appreciated art, e.g. impressionism. The fact that this art is considered 'holy' is demonstrated by the stunning prices paid for these artworks at auctions. The future is of course a notion which resides in language, since it cannot yet be materialised or confirmed. However, stating that the word 'future' only belongs to the category of 'language' is dangerous since it suggests that language can be separated from the rest of human behaviour, as an isolated entity somehow living on its own. In this dichotomy, 'language' can be understood as being opposed to 'the visual'. Language and certainly text has a tendency to consider itself superior to everything else. Writing about something means dominating it from behind your writing desk. Writing is criticising, while doing, acting, painting, designing, performing is an act in the present which can easily go wrong. For instance, even if a concert performance is successful, many mistakes will have been made which can easily be described by an expert critic. All creating then becomes the victim of this writing. Of course, writing itself also becomes creating and can thus be written about. But the other way around is difficult. Which fashion designer shows a dress criticising a text using fabric, shape and form?  
If Google Image search is used to find images of "future art" you get science fiction views of cities in a gloomy apocalyptic style. Or at best you get some exhibitions called "the future of art" showing contemporary art.
 
Modern Art is even referring back to art of the middle of the 20th century. Modern is followed by postmodern before the total collapse of the system of naming and identifying currents in art. This collapse occurred at the same time as the evaporation of general interest in contemporary art. The public is still interested in art, as can be seen in the booming business of museums and exhibitions an all cities big and small, but this interest is either for the architecture, e.g. Bilbao, with the building of Frank Gehry, which by the way could be called the future of architecture, or subject matter of the "modern art" period, or even before that, the very much approved art, like impressionism. The fact that this art is considered "holy" is shown by the stunning prices paid for these works of art at auctions.
 
Future is of course a notion which resides in language since it cannot be materialized or confirmed yet. Stating that this word just belongs to the category of "language" is dangerous because it suggest that language can be separated from the rest and even be isolated living on its own. In this dichotomy "language" can be seen as opposed to "the visual". Language and certainly text has a tendency to consider itself superior to everything else. Writing about something is dominating it - from behind your writing desk. Writing is criticizing, while doing, acting, painting, designing, performing is an act in the present which can easily go wrong. For instance even if a concert performance succeeds many mistakes are made which can easily be described by an expert critic. All creating can become the victim of this writing. Of course writing itself becomes creating and can be written about. But the other way around is difficult. Which fashion designer shows a dress criticizing a text using fabric, shape and form?
 
  
==Decline of Text==
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== Decline of text ==
In a moment of despair about the dominance of text over the visual arts and also very much in admiration of famous texts I once made a figurative drawing which shows a figure eaten by a book with the title, also part of the drawing, "You are text".  
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In a moment of despair about the dominance of text over the visual arts, and also very much in a state of admiration of famous texts, I once made a figurative drawing which showed a human figure being eaten by a book. The title, also part of the drawing, was 'You Are Text'. Philosophy has always been considered as an elevated activity, and as such much more 'important' than visual art. Looking back at this drawing which I made 10 years ago, I realise now that it is already outdated. Not only does the medium of 'drawing' seem terribly old-fashioned, even retro – but even more remarkably, in today's era of 'likes' and 'retweets', the notion of the superiority of text has actually disappeared. Philosophy seems to have lost its charm, except for a very small number of experts. God-like giants such as Derrida, Foucault and Deleuze, all of whom were heroes during my studies, are totally unknown to today's design students (although in another minor 'Critical Studies', Baudrillard and Virilio are still read by today's fine art students). Are these thinkers being punished for not foreseeing the internet and superimposed upon that layer of information, the terror of social media?  
Philosophy was seen as so elevated and much more important than visual art. Looking back at this drawing of 10 years ago I realize that this drawing is already outdated. Not only the medium "drawing" looks terribly old fashioned even retro nowadays in era of "likes" and "retweets", more importantly the notion of the superiority of text has disappeared. Philosophy seems to have lost its charm but for a very few experts. The god like giants Derrida, Foucault, and Gilles Deleuze, hero's during my study are totally unknown by current students. Are these thinkers punished for not foreseeing the internet and the terror of social media? Theory in art school is a shadow of what it tried to be 20 years ago. The theory section is trying hard to save some of the old canon, meaning that which has happened after 1990. This date is not a coincidence, it is the time of the rise of the internet. Theory as study subject is replaced by what is called research, artistic research, which differs from scientific research, we are in the social domain.
 
  
==Projectification==
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== Projectification ==
Coming back to this drawing mentioned above, if I would make this drawing again it would probably be called "You are a project". During these last decades everything has become a project. Calling building a museum or making a movie a project seems natural, since there is a client, a time span. You have to prepare, to organize, materialize and the museum is delivered, opened for the public, and the project is finished, resulting visits of the public can be measured, the bill can be sent. In the end the result of a project is a spreadsheet of numbers of visitors, likes and appreciation numbers. This way of working has taken over all styles of working and threatens to take over "living". Everything nowadays is a project. Painting in the old sense was developing yourself, working on change, slowly molding your style, opening new vista's while working with a always recognizable signature is not considered right - because an oeuvre cannot be called a project. Nowadays if a designer wants to "do" a painting you organize the production of this painting in China. But not only that, living itself is divide itself in projects. Raising a child becomes a planned project, marrying and separating. Nothing can exist outside this project timeframe. Nothing is allowed to develop itself without a goal, a bill and a resulting spreadsheet of "likes".  
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Returning to the drawing I described in the previous paragraph, if I were to make this drawing again it would probably be called 'You Are a Project'. During the past few decades everything has become a project. It seems natural to describe building a museum or making a movie as a project, since there is a client and a time span. You have to prepare, to organise, to materialise, and eventually the museum is delivered, opened to the public, and the project is finished, the resulting number of visitors can be measured, the bill can be sent. In the end, the result of a project is a spreadsheet with numbers of visitors, 'likes' and appreciation numbers. This approach has taken over all styles of working and even threatens to take over life itself. Everything nowadays is a project. In fact, at the moment of writing, I received an invitation to an exhibition in the Boijmans Museum in Rotterdam called 'Project Rotterdam'. Painting in the traditional sense was about developing artistically in the long term, working on change, slowly moulding your style, opening new vistas while working with an always recognisable signature. Nowadays such long-term development is over. An oeuvre cannot be called a project. A project is always short-term, and short-term is the only thing left in life. Nowadays if designers want to 'do' a painting, they organise the production of this painting in China. But not only that: life itself is divided into projects. Raising a child becomes a planned project; so does marrying and getting divorced. Nothing can exist anymore outside of this short-term project timeframe. Nothing is allowed to develop without a defined and calculated goal, a bill and a resulting spreadsheet of 'likes'. It cannot be a coincidence then that sooner or later everybody will be 'projectified'. You will, without fail, fall victim to the project of a social designer. But there is an escape – if you should need it. Since this projectification of everything is happening now, in our own time, that means that it is contemporary, and that it will soon be out of fashion.
It cannot be a coincidence then that sooner or later everybody will be projectified. You will always fall victim to the project of ...  a social designer. But this projectification is happening now, it is contemporary, what could be the next step, the future?
 
  
==Decline of the project==
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== Decline of the project ==
Combining the drawing and the future of design, the future title of this drawing would not be "you are a project", but "you are a wicked problem". The wicked problem terminology could be the next step after "the projectification of life". The wickedness is indicating that the complexity of the project is not allowing a solution, within the time of a project. But then the project structure fails - although the designers and researchers are happily sending the bill after making the actors of the wicked problems talk about their problem. The wicked problem construction ensures that the next project follows naturally from the first. In this perspective, indeed, you can make a living as a designer posing design problems.
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Returning once again to my aforementioned drawing and combining it with the near future of design, the title of the drawing would not be 'you are a project', but 'you are a wicked problem'. The 'wicked problem' terminology is the next logical step after 'the projectification of life'. The 'wickedness' indicates that the complexity of the project does not allow for a solution within the time frame of a project. But then the short-term project structure fails although the designers and researchers are still happily sending the bill, after making the actors of the 'wicked problem' talk about their unsolvable problem. The 'wicked problem' construction ensures that the next project follows naturally from the first. In this perspective, indeed, you can make a living as a designer by posing design problems.  
==Decline of the future of Design==
 
The wickedness of the problems will also be the downfall of the projectification of life. Non linearity in social systems makes the world unpredictable and the amplitude will only increase given the population increase and the limited amount of resources on Earth.
 
  
Background author: PLEASE ADD INFO (and email adres for the editors!)
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== Decline of the future of design ==
 
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The 'wickedness' of the problems will also be the downfall of the projectification of life. Projects can only survive in linear areas of life. Linearity implies rational comprehensibility: domains in which human logic is sufficient to organise the solution of the problem. For this part we have managers and project management systems. The social design problems of the students now clearly indicate that the world is entering a non-linear domain. The results of the once much-praised Arab Spring are millions of refugees flooding from a lost continent to Europe – and not only the 'nice' refugees, but also people from a culture which doesn't necessarily 'like' the European humanitarian and cultural traditions and values. This is just one of the effects of the extremely rapid population growth of the past few decades, combined with the limited amount of resources on the planet. More non-linear processes are indicated. But of course design will save the flooded world when the sea level rises 60 metres, with beautifully designed floating cities – we will still be needing design solutions 300 years from now.
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Latest revision as of 22:25, 30 October 2018


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Educating students for the future of design is quite a challenge. A school of art and design has the task of preparing students for their professional future, while working with the teacher-designers of the present. The word 'future' refers to something that is not yet present and thus cannot be known. Preparing design students for their future is done by extrapolating current design developments. If the word 'future' is used in the context of design, then the current notion of design is seen as being in a state of change. The question is whether a school of art and design can think in a non-linear fashion to an extent that will prepare its current students for the future of design.

Author: Bram van Waardenberg

Design changes

The fact that design has changed can be easily inferred from the documentation of designs or design exhibitions from the past. For instance, the 2011 Rotterdam Design Prize Exhibition in the Boijmans van Beuningen Museum presented works of fine art (Matthijs Munnik, Microscopic Opera) alongside a food/shop/business concept design for selling bread (Vlaamsch Broodhuys), as well as non-catwalk-driven fashion, social design, and an aesthetic lamp design, all on an equal footing. Around 1987, when I myself was a student at the Rotterdam School for Art and Design (now called the Willem de Kooning Academy), putting this mishmash of art, sculpture, social projects and design into one category 'Design' would have been unthinkable. Painting and Sculpture were the main subjects of study, with small groups of students in the 'Publicity' and 'Fashion' departments.

Painting declared dead

At the time of my studies at the art school, critics had declared painting 'dead'. Hegel had already declared art dead in the early 19th century; however, after the same decree was pronounced on God in the late 19th century, nobody could deny the success story of art and painting in the early 20th century. But what 'art' was, or is, or should be, has changed dramatically over the years. The art of Hegel cannot be considered the same as the art of 100 years later. Heidegger even relates to the art of the Ancient Greek period as being his ideal world, according to his 1955 text 'Die Technik und die Kehre'. In the years after my graduation, painting was indeed disappearing from the public eye, though of course painters could (and still do) sell their paintings to the public, which lagged 10 to 20 years behind the critics. The painting hype of the first half of the 20th century was over. Painting is now no longer the main focus of art. Instead photography, video and other art forms have become fashionable. But just as fast as these domains have gained ground, their popularity decreased again. There are still some very good painters and paintings are still sold, but the attention of the public has now shifted to 'liking' and 'retweeting'.

Socially involved design

Nowadays it is not painters but architects who are the 'rock stars' of design, and fine art is seen as just a part of design. If a fashion label needs 'raw art' in its branding, this can be incorporated easily; for instance in the Prada Epicenter in New York, designed by Rem Koolhaas, where a staircase can be shifted away to reveal an art gallery – or items for sale. Already during the first decade of the 21st century, fine artists were leaving their studios and going 'social', even in Rotterdam. Although Rotterdam as a city is by no means insignificant, Rotterdam artists follow global trends. Contemporary art is very much global, which means that it is practically the same in every country and every city. Globalised art effortlessly overcomes the enormous cultural differences which cause wars and suffering in other domains of existence. Social projects, working in the neighbourhood, empowering the masses, considering people and their behaviour as your medium, all represented a major shift from studio-based artistic work.

Art schools integrate design developments

Ten years later, the curriculum of the Willem de Kooning Academy stimulates students in the Social Design minors to become socially engaged. Not designing a chair or a dress, or making an illustration, but rather addressing a social design problem – preferably a social problem that cannot actually be solved, which is known as a 'wicked problem'. The format for approaching the problem is known as a 'project'. The difference between a fine artist and a designer working in the social domain is that the fine artist is still living his or her own dream, while the designer wishes to draw attention to a problem within a specific time frame. Actually solving a design problem – that is, starting to make, design or create something, and then eventually finishing it – is no longer fashionable.

From solving to formulating a design problem

'Come Up With Challenges Instead Of Just Solving Problems' (Jeroen Chabot, 2016, WdKA magazine 'Ik Willem'). Formulating a design problem is more important than solving it, according to the Dean of the Willem de Kooning Academy. In a society where humans are faced with the challenge of living together, problems pop up out of nowhere. Trying to form a community, living together and interacting, all mean that the number of potential problems is unquantifiable. But one should not underestimate the inventiveness of these socially engaged design students. Before you know it, you have become a social design project. If you don't own a TV set, don't read a newspaper, are not in a relationship, are not divorced, are starting to get older (which is easy from the perspective of 22-year old students), and have not submitted to the terror of the social media, then you could and you will become a social design project. So in fact you, dear reader, are hereby declared... a design challenge.

Art school curriculum

The hypermodern WdKA teaching curriculum is based on research about the future of design. The school isn't interested in educating students in the way this was done when I was a student. What's the point in teaching painting and drawing, when indeed very few people can earn a living with these skills? The WdKA's curriculum foresees many possibilities for social design, and how young fashion designers, illustrators and advertisers can make a contribution to society.

Future of design

The task of a school to foresee the future always takes place from the perspective of contemporary developments. There is currently an abundance of exhibitions and publications focusing on fashion and fabrics and containing the word 'future'. Everywhere where design relates to technology, the 'future' is inferred in some way. For instance 'The Future of Fashion is Now' (2014) in the Boijmans van Beuningen Museum [1], or 'The Future of Fashion' by Not just a Label [2]. Based on such titles, one would conclude that fashion has a future. This may seem a trivial point; however the same cannot be said of 'art', more specifically 'fine art' such as painting. The future of art doesn't sound like a possible word combination, even though painting already included technology and electronics 50 years ago – not only in the globally-known neon works of Bruce Nauman, but also in works from the Rotterdam-based artist Woody van Amen. Language is a tool, and this tool is shaped by its users. The word combination 'the future of art' or the 'future of painting' returns just a few hits on internet search engines, and the videos of Erik Niedling called the 'Future of Art' mainly document contemporary art, art galleries, collectors – and not any actual 'future of art', which just doesn't seem to exist. The contrast with how normal it is to talk about the future of fashion or the future of design is striking.

Contemporariness of art

Art can only be 'contemporary', which is how most exhibitions showing recent art are billed ('eigentijdse kunst' in Dutch, 'zeitgenössische Kunst' in German, 'art contemporain' in French). The word 'contemporary' indicates that something is from our own time, and using this adjective also reinforces the notion that art has no future. Using Google Image Search to find images of 'future art' turns up science-fiction views of cities in a gloomy apocalyptic style. At best, you might get some exhibitions titled 'the future of art' and showing contemporary art. The term 'modern art' even refers back to art from the mid-20th century. 'Modern' was followed by 'postmodern' and ultimately by the total collapse of the system of naming and identifying currents in art. This collapse occurred at the same time as the evaporation of general interest in contemporary art. The public is still interested in art, as can be seen in the booming business of museums and exhibitions in cities and towns of all sizes, but this interest is either for the architecture – e.g. the Guggenheim Museum Bilbao designed by Frank Gehry, which by the way could be called the future of architecture – or for the subject matter of the 'modern art' period, or even before that, the now universally appreciated art, e.g. impressionism. The fact that this art is considered 'holy' is demonstrated by the stunning prices paid for these artworks at auctions. The future is of course a notion which resides in language, since it cannot yet be materialised or confirmed. However, stating that the word 'future' only belongs to the category of 'language' is dangerous since it suggests that language can be separated from the rest of human behaviour, as an isolated entity somehow living on its own. In this dichotomy, 'language' can be understood as being opposed to 'the visual'. Language and certainly text has a tendency to consider itself superior to everything else. Writing about something means dominating it – from behind your writing desk. Writing is criticising, while doing, acting, painting, designing, performing is an act in the present which can easily go wrong. For instance, even if a concert performance is successful, many mistakes will have been made which can easily be described by an expert critic. All creating then becomes the victim of this writing. Of course, writing itself also becomes creating and can thus be written about. But the other way around is difficult. Which fashion designer shows a dress criticising a text using fabric, shape and form?

Decline of text

In a moment of despair about the dominance of text over the visual arts, and also very much in a state of admiration of famous texts, I once made a figurative drawing which showed a human figure being eaten by a book. The title, also part of the drawing, was 'You Are Text'. Philosophy has always been considered as an elevated activity, and as such much more 'important' than visual art. Looking back at this drawing which I made 10 years ago, I realise now that it is already outdated. Not only does the medium of 'drawing' seem terribly old-fashioned, even retro – but even more remarkably, in today's era of 'likes' and 'retweets', the notion of the superiority of text has actually disappeared. Philosophy seems to have lost its charm, except for a very small number of experts. God-like giants such as Derrida, Foucault and Deleuze, all of whom were heroes during my studies, are totally unknown to today's design students (although in another minor 'Critical Studies', Baudrillard and Virilio are still read by today's fine art students). Are these thinkers being punished for not foreseeing the internet – and superimposed upon that layer of information, the terror of social media?

Projectification

Returning to the drawing I described in the previous paragraph, if I were to make this drawing again it would probably be called 'You Are a Project'. During the past few decades everything has become a project. It seems natural to describe building a museum or making a movie as a project, since there is a client and a time span. You have to prepare, to organise, to materialise, and eventually the museum is delivered, opened to the public, and the project is finished, the resulting number of visitors can be measured, the bill can be sent. In the end, the result of a project is a spreadsheet with numbers of visitors, 'likes' and appreciation numbers. This approach has taken over all styles of working and even threatens to take over life itself. Everything nowadays is a project. In fact, at the moment of writing, I received an invitation to an exhibition in the Boijmans Museum in Rotterdam called 'Project Rotterdam'. Painting in the traditional sense was about developing artistically in the long term, working on change, slowly moulding your style, opening new vistas while working with an always recognisable signature. Nowadays such long-term development is over. An oeuvre cannot be called a project. A project is always short-term, and short-term is the only thing left in life. Nowadays if designers want to 'do' a painting, they organise the production of this painting in China. But not only that: life itself is divided into projects. Raising a child becomes a planned project; so does marrying and getting divorced. Nothing can exist anymore outside of this short-term project timeframe. Nothing is allowed to develop without a defined and calculated goal, a bill and a resulting spreadsheet of 'likes'. It cannot be a coincidence then that sooner or later everybody will be 'projectified'. You will, without fail, fall victim to the project of a social designer. But there is an escape – if you should need it. Since this projectification of everything is happening now, in our own time, that means that it is contemporary, and that it will soon be out of fashion.

Decline of the project

Returning once again to my aforementioned drawing and combining it with the near future of design, the title of the drawing would not be 'you are a project', but 'you are a wicked problem'. The 'wicked problem' terminology is the next logical step after 'the projectification of life'. The 'wickedness' indicates that the complexity of the project does not allow for a solution within the time frame of a project. But then the short-term project structure fails – although the designers and researchers are still happily sending the bill, after making the actors of the 'wicked problem' talk about their unsolvable problem. The 'wicked problem' construction ensures that the next project follows naturally from the first. In this perspective, indeed, you can make a living as a designer by posing design problems.

Decline of the future of design

The 'wickedness' of the problems will also be the downfall of the projectification of life. Projects can only survive in linear areas of life. Linearity implies rational comprehensibility: domains in which human logic is sufficient to organise the solution of the problem. For this part we have managers and project management systems. The social design problems of the students now clearly indicate that the world is entering a non-linear domain. The results of the once much-praised Arab Spring are millions of refugees flooding from a lost continent to Europe – and not only the 'nice' refugees, but also people from a culture which doesn't necessarily 'like' the European humanitarian and cultural traditions and values. This is just one of the effects of the extremely rapid population growth of the past few decades, combined with the limited amount of resources on the planet. More non-linear processes are indicated. But of course design will save the flooded world when the sea level rises 60 metres, with beautifully designed floating cities – we will still be needing design solutions 300 years from now.

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