Difference between revisions of "About Beyond Social"

From Beyond Social
m (1 revision imported: Beyond Social Import from current (06.08.17) online status)
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<noinclude>== Beyond Social ==</noinclude>
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Beyond Social is an international and collaborative research and publishing platform on social art and design. It connects professionals and students from different fields of expertise. It is a platform for trial and error, for sharing knowledge, projects, visions and opinions in order to find out what is needed to feed social practices and take them into a next stage.
  
Beyond Social is an international and collaborative research and publishing platform on social art and design. It connects professionals and students from different fields of expertise. It is a platform for trial and error, for sharing knowledge, projects, visions and opinions in order to find out what is needed to feed social practices and take them into a next stage. Beyond Social offers a platform for challenging and engaging design and art practices that have a desire to have a transformative impact on society. Accordingly, these practices do not only focus on the development of 'good' pieces of art or design, but, they also propose or realize alternative systems, procedures and processes.  
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<noinclude>Beyond Social offers a platform for challenging and engaging design and art practices that have a desire to have a transformative impact on society. Accordingly, these practices do not only focus on the development of 'good' pieces of art or design, but, they also propose or realize alternative systems, procedures and processes.  
  
<noinclude>What does it take for artists and designers to deal with today's societal challenges? What different strategies and concepts can we use? What are inspiring examples and what are great failures? And, if we need to collaborate with stakeholders, then how can we maintain our autonomous position? What expertise and added value do we represent as artists or designers? What and how, in fact, do we DESIGN as social designers or DO as social artists?  
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What does it take for artists and designers to deal with today's societal challenges? What different strategies and concepts can we use? What are inspiring examples and what are great failures? And, if we need to collaborate with stakeholders, then how can we maintain our autonomous position? What expertise and added value do we represent as artists or designers? What and how, in fact, do we DESIGN as social designers or DO as social artists?  
  
 
Let's find out together; Beyond Social connects contributers by a wiki. In this way, it becomes an open and collaborative platform. Please feel free to contribute!
 
Let's find out together; Beyond Social connects contributers by a wiki. In this way, it becomes an open and collaborative platform. Please feel free to contribute!
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'''Background'''
 
'''Background'''
  
Beyond Social is initiated by WdKA Social Practices and developed by Hybrid Publishing Practices at Willem de Kooning Academy, University of Applied Sciences in Rotterdam. Researching and experimenting across a broad range of processes native to digital and analog media, Hybrid Publishing Practices fosters novel approaches to design, writing, reading, dissemination and embraces the plurifomity of publishing made possible through the legacies of Gutenberg's press to present-day technologies.</noinclude>
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Beyond Social is initiated by WdKA Social Practices and developed by Hybrid Publishing Practices at Willem de Kooning Academy, University of Applied Sciences in Rotterdam. Researching and experimenting across a broad range of processes native to digital and analog media, Hybrid Publishing Practices fosters novel approaches to design, writing, reading, dissemination and embraces the plurifomity of publishing made possible through the legacies of Gutenberg's press to present-day technologies.
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==Historical development of Beyond Social==
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Initially, Beyond Social was partly an experiment to allow users to create their own issues, which were linked to Beyond Social event. These issues are included below for archival reference.
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[http://beyond-social.org/issue-1.html #1 - Redesigning Business (February 2015)]
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[http://beyond-social.org/issue-2.html #2 - Education (July 2016)]
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[http://beyond-social.org/issue-3.html #3 - Radical Reframing (December 2016)]
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</noinclude>
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[[Category:Meta]]

Revision as of 19:36, 6 September 2017

Beyond Social is an international and collaborative research and publishing platform on social art and design. It connects professionals and students from different fields of expertise. It is a platform for trial and error, for sharing knowledge, projects, visions and opinions in order to find out what is needed to feed social practices and take them into a next stage.

Beyond Social offers a platform for challenging and engaging design and art practices that have a desire to have a transformative impact on society. Accordingly, these practices do not only focus on the development of 'good' pieces of art or design, but, they also propose or realize alternative systems, procedures and processes.

What does it take for artists and designers to deal with today's societal challenges? What different strategies and concepts can we use? What are inspiring examples and what are great failures? And, if we need to collaborate with stakeholders, then how can we maintain our autonomous position? What expertise and added value do we represent as artists or designers? What and how, in fact, do we DESIGN as social designers or DO as social artists?

Let's find out together; Beyond Social connects contributers by a wiki. In this way, it becomes an open and collaborative platform. Please feel free to contribute!

Background

Beyond Social is initiated by WdKA Social Practices and developed by Hybrid Publishing Practices at Willem de Kooning Academy, University of Applied Sciences in Rotterdam. Researching and experimenting across a broad range of processes native to digital and analog media, Hybrid Publishing Practices fosters novel approaches to design, writing, reading, dissemination and embraces the plurifomity of publishing made possible through the legacies of Gutenberg's press to present-day technologies.


Historical development of Beyond Social

Initially, Beyond Social was partly an experiment to allow users to create their own issues, which were linked to Beyond Social event. These issues are included below for archival reference.

#1 - Redesigning Business (February 2015)

#2 - Education (July 2016)

#3 - Radical Reframing (December 2016)