Difference between revisions of "Lexicon"
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==Complex adaptive systems== | ==Complex adaptive systems== | ||
− | + | In his book [https://www.connectedco.com/|The Connected Company], Dave Gray ( author of, among others, 'Gamestorming') argues that organising in terms of complex adaptive systems (instead of traditional hierarchical systems of organisation) will enable a business model more aimed at the specific wishes of a customer. Complex adaptive systems consist of separate units, having game rules for interacting with customers and other units within the company, without any strong guidance from the hierarchical top. A sample of such a complex system is [[https://www.opendesk.cc/|OpenDesk]], where customers, designers and workshops come together in a global marketplace. Such a system also allows the analysis of relations between partners and between partners and customers in the civic and the sharing economy, where different companies produce separately, only linked by service level agreements. While such organisations may not be optimal, they compensate by their adaptive capabilities. In his 2006 [http://www.bogost.com/books/unit_operations/|''"Unit Operations"''], Ian Bogost argues that the same method can be used to analyse any type of media. | |
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Revision as of 12:21, 20 November 2014
Contents
A
Aesthetics
Aesthetics (/ɛsˈθɛtɪks/; also spelled æsthetics and esthetics) is a branch of philosophy dealing with the nature of art, beauty, and taste, with the creation and appreciation of beauty.
B
Bottom-up
Top-down and bottom-up are both strategies of information processing and knowledge ordering, used in a variety of fields including software, humanistic and ...
C
Complex adaptive systems
In his book Connected Company, Dave Gray ( author of, among others, 'Gamestorming') argues that organising in terms of complex adaptive systems (instead of traditional hierarchical systems of organisation) will enable a business model more aimed at the specific wishes of a customer. Complex adaptive systems consist of separate units, having game rules for interacting with customers and other units within the company, without any strong guidance from the hierarchical top. A sample of such a complex system is [[1]], where customers, designers and workshops come together in a global marketplace. Such a system also allows the analysis of relations between partners and between partners and customers in the civic and the sharing economy, where different companies produce separately, only linked by service level agreements. While such organisations may not be optimal, they compensate by their adaptive capabilities. In his 2006 "Unit Operations", Ian Bogost argues that the same method can be used to analyse any type of media.
E
Economics
Economics is the social science that studies economic activity to gain an understanding of the processes that govern the production, distribution and ...
F
Failures
Failure is the state or condition of not meeting a desirable or intended objective, and may be viewed as the opposite of success. Product failure ranges from ...
P
Prefigurative interventions
Prefigurative interventions was a concept raised by Maurice Specht during the kick-off at the WDKA. The goal of a prefigurative intervention is twofold: to offer a compelling glimpse of a possible, and better, future, and also — slyly or baldly — to point up the poverty of imagination of the world we actually do live inlink. Can he give us a description? (carli? dennis? tabo?)