Difference between revisions of "A proposal for gamifying the circular economy"

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''The topic of our Redesigning Business master class was to gamify the three economies (civic, circular and sharing economy). In practice this meant that our goal was to make a pervasive game, so that symposium visitors can experience the three different types of new economies and the old economy.
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''The topic of our Redesigning Business master class was to gamify the three economies (civic, circular and sharing economy). In practice this meant that our goal was to make a pervasive game, so that symposium visitors can experience the three different types of new economies and the old economy. Working on a collaborative pervasive game, which will take place at the Redesigning Business Symposium on November 20th 2014, I will focus on translating the essential principles of the circular economy into a small and simplified game-concept.
  
==Overall Experience==
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== From economic principles to game rules ==
Our game works like this. Visitors of the Symposium get handed different stickers at the entrance. The sticker defines in which team you are. The idea is that you can play individually, but your work will have consequences for your entire team. You have to work together with strangers for a common goal. You've got to build lego figures using four different economical strategies at the four different stands. But there's a catch: you've got to build the lego figure in exactly one minute at all the stands. If you win, you earn a point for your whole team. You can experience the four different ways of building lego blocks, which are connected to the economies at their mechanical core. The civic economy game is explained below.'
 
  
==Definition==
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=== Assumptions ===
The circular economy is a economy-design based on reduce, re-use, recycle. Energy must come from renewable sources.
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The circular economy is a economy-design based on reduce, re-use, recycle. Energy must come from renewable sources. One of the problems with the circular economy is to retrieve the necessary high quality resources from the waste. Development should therefore focus on pre-sorting instead of post-sorting strategies.
  
==Gameplay and storytelling==
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=== Translation of assumptions to design principles ===
The circular economy game is a game where you can make a product out of waste. You have to filter the waste in order to make a perfect one colored product. If you can't find the right colored resources, you can use another color. But then you'll have less profit.  
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The design should reflect the necessity within the circular economy to rethink design such that high valued resources can be easily accessed for retrieval. Furthermore, the use of lesser materials will generally result in a lower price. This can be done by literally letting the players search through a pile of resources for the right resource, but still enabling the player to succeed their goal with lesser resources (albeit at a lower price).
  
In practice this means that you have to build a figure with one lego block colour. But your resource to build this figure is a bowl filled with all lego colours. You only have one minute to select the right colour from the bowl and to build your lego figure to earn a point.
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== Game proposal ==
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The circular economy game is a game where players can make a product out of waste. Players have to filter the waste in order to make a perfect one colored product. If they can't find the right colored resources, they can opt to use another color, but this results in less profit.
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== Storytelling ==
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The bowl represents the waste pile, where players will have to search between the litter (i.e. other colored blocks).
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[[Category:gamification]]
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[[Category:economy]]
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[[Category:sustainability]]
  
 
http://33.media.tumblr.com/c770e47946481728f1e006cfb4aea5cd/tumblr_nfata0LumK1u0pdywo2_500.jpg
 
http://33.media.tumblr.com/c770e47946481728f1e006cfb4aea5cd/tumblr_nfata0LumK1u0pdywo2_500.jpg

Latest revision as of 20:12, 23 October 2018

The topic of our Redesigning Business master class was to gamify the three economies (civic, circular and sharing economy). In practice this meant that our goal was to make a pervasive game, so that symposium visitors can experience the three different types of new economies and the old economy. Working on a collaborative pervasive game, which will take place at the Redesigning Business Symposium on November 20th 2014, I will focus on translating the essential principles of the circular economy into a small and simplified game-concept.

From economic principles to game rules

Assumptions

The circular economy is a economy-design based on reduce, re-use, recycle. Energy must come from renewable sources. One of the problems with the circular economy is to retrieve the necessary high quality resources from the waste. Development should therefore focus on pre-sorting instead of post-sorting strategies.

Translation of assumptions to design principles

The design should reflect the necessity within the circular economy to rethink design such that high valued resources can be easily accessed for retrieval. Furthermore, the use of lesser materials will generally result in a lower price. This can be done by literally letting the players search through a pile of resources for the right resource, but still enabling the player to succeed their goal with lesser resources (albeit at a lower price).

Game proposal

The circular economy game is a game where players can make a product out of waste. Players have to filter the waste in order to make a perfect one colored product. If they can't find the right colored resources, they can opt to use another color, but this results in less profit.

Storytelling

The bowl represents the waste pile, where players will have to search between the litter (i.e. other colored blocks).

http://33.media.tumblr.com/c770e47946481728f1e006cfb4aea5cd/tumblr_nfata0LumK1u0pdywo2_500.jpg