Difference between revisions of "Communication, Commitment and Community in Social Design"

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Author: Yoád David Luxembourg  
 
Author: Yoád David Luxembourg  
  
== Introduction. ==
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'''How do communication, commitment and community play a key role in the Willem de Kooning Academy’s Social Practices specialisations of Cultural Diversity, Sustainability, Gamification, and Open Design? That is the central theme of this article.'''
  
This article examines how the above concepts play an essential role within the four disciplines highlighted by the ''Social Practices'' program minors of the ''Willem de Kooning Academy'', and discusses strategies in the practice and education of social practices that this concepts entail.<br />
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=== Definitions ===
 +
'''Community:''' the key phrases in the definition of community are ‘sharing common characteristics or interests’ and ‘perceived or perceiving itself as distinct in some respect’. These conditions mean to designers: a group of users, committed to (use) a certain artefact and perceived as distinct as a result of using that artefact (as a result of their commitment). A basic requirement for forming a community is a shared language between the group members. We speak of language not in socio-geographical terms such as the Dutch or Russian language, but in terms of method, specific vocabularies and paradigm sets with which communities can coordinate and communicate both action and identity. For example: the language of priests in a theological seminary (commitment to a set of values), the language used by surfers and snowboarders (committed to an experience) and the language used by lawyers and notaries in court. These languages are all context-specific forms of communication.
  
This subject emerges from the debate (on “''what tools & attitudes do artists and designers use in order to have a transformative impact on society?''”) that took place during ''Beyond Social Night: Redesigning the process'' (February 4th 2016, Het Nieuwe Instituut, Rotterdam). Building on from that debate, this article attempts to answer “''what does ‘Social’ mean for social art and design education?''” by presenting the three concepts above as essential and underlying factors to any culture activity - “''the ensemble of social practices by which meanings are produced, circulated and exchanged''” (Thwiates, Davis and Mules, 2002, p.1) - and subsequently of the social design and art activities which takes place within it.<br />
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'''Commitment:''' we speak of commitment in the sense of engagement, as ‘to occupy the attention or efforts of a person or persons’. In design, commitment can be understood in two ways: the commitment of users to the designer’s artefact, and the commitment of the designer to the artefact and its community of users. Possibly, when designers become committed beyond a certain level to the success or adoption of their artefact within a community of users, they also become a part of that community. In culture, a shared commitment between a group of people or users seems to be the basic requirement for the formation of a social unit such as a community. People can choose to commit themselves to a set of values, such as in politics and religion; to an experience, such as in sports and hobbies; or to a goal, such as the realisation or facilitation of an artefact, be it a product, system or service. In the case of a service, the commitment in question is a choice that is linked or limited to a period of time. This is because most people enter such a commitment as a result of their profession or employment.
  
== Concepts and Etymology. ==
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'''Communication:''' we speak of communication as ‘the imparting or interchange of thoughts, opinions, or information by speech, writing, or signs’. The imparting of ‘thoughts, opinions, or information’ is the essence of language. In design, an interchange of thoughts, opinions and information is an essential part of developing commitment between users and the designed artefacts, between designers and goals, between users, designers and values, and between the users themselves as a community. Language is therefore the alpha and the omega of design. When designers design, they speak; perhaps not in vocal sounds, but with other physical, material, visual or even virtual elements. Communication with users allows designers to understand not only the users’ motivations and interests, and how an intervention or a designed artefact can answer and address their needs, but also to understand the designers’ own goals, roles, and values.
=== Community: ===
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There is a causal sequence of dependencies between these concepts. Community requires Commitment and Commitment requires Communication – both in terms of dialogue and in terms of technology. Technology that enables communication, whether it is spoken or written, conducted by exchanging letters, e-mails, phone or video.
 
Dictionary.reference.com lists 17 definitions for the meaning of community. From these the following definition seems most suited to the lexical concept of community that this article wishes to structure:<br />
 
  
“''3. a social, religious, occupational, or other group sharing common characteristics or interests and perceived or perceiving itself as distinct in some respect from the larger society within which it exists (usually preceded by the): the business community; the community of scholars.''” (retrieved 28 February, 2016, from http://dictionary.reference.com/browse/community)<br />
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== Social practices ==
 +
Having framed communication, commitment and community, we now turn our attention to the context of social practices and which roles these concepts play in the practice of social art and design. In design, social practices serve and play much the same role as they do in culture; by participating in a collection of social practices, humans are able to produce, circulate, exchange, and coordinate meaning within a given culture or community. This applies to designers as well. In the practice of social art and design, designers work to facilitate social change by addressing the aspects of communication, commitment and community in their interventions.
  
Key phrases in this definition are “''sharing common characteristics or interests''” and “''perceived or perceiving itself as distinct in some respect''”. With these two phrases this article sets its key conditions of what community means to designers: a group of users, committed to (use) a certain artifact and perceived as distinct as a result of using that artifact (as a result of their commitment). <br />
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In Cultural Diversity, designers explore the commitments that bring communities together. In accessing these communities, designers establish a dialogue with community members with which they can form an understanding of the community, and of its values and interests.
 +
In Sustainability, designers commit themselves to specific values and methods of action. In doing so they join a community of people with ecological concerns and act upon these concerns. Communicating with other community members helps designers to engage in joint action and also to understand the values of their commitment.
  
=== Commitment: ===
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In Gamification, designers commit themselves to working with specific methods in order to communicate new possibilities to groups of users. In doing so, designers facilitate the adoption of new commitments between users and designed artefacts, experiences or values, and subsequently the coming together of new communities.
Dictionary.reference.com lists 20 definitions for the meaning of commitment. From these the following definitions seems most suited to the lexical concept of commitment that this article wishes to structure:<br />
 
  
“''3. the act of committing, pledging, or engaging oneself... 5. engagement; involvement:
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In Open Design, designers communicate with community members in order to form new commitments and new design artefacts that answer the community’s interests and needs.
They have a sincere commitment to religion.''” (retrieved 28 February, 2016, from http://dictionary.reference.com/browse/commitment)<br />
 
  
This article will speak of commitment in the sense of engaging, as in: “''1. to occupy the attention or efforts of (a person or persons)''” (retrieved 28 February, 2016, from http://dictionary.reference.com/browse/engaging).<br />
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== The education of social art and design: discussion ==
 +
Communication, commitment and community play very different roles in the context of social art and design education. This is because communities of students are committed to personal goals and use communication to facilitate their own self-development and training.
 +
Students’ commitment to projects and assignments is limited in time, usually a period of eleven weeks. In order to reach their communities of interest, that is, the context of their intervention, students have to work very fast to establish channels of communication. Quickly establishing these channels of communication will allow students to join or form their communities of interest, as well as to form or develop an understanding of the commitments that bring this group of people together. Failing to establish these channels of communication may well mean that an intervention will not find a community of users to adopt its designed artefact. Communication is essential for the development of a commitment between a group of people. Students will then end up, perhaps, with the right set of ideas, but not with the right experiences.
 +
This was evident during the Beyond Social Night where, of the four projects presented, the three interventions which involved, formed, or worked with communities of interest (people using wheelchairs, pregnant women, and a charity organisation) will most likely come to an end when the person facilitating the project, that is the student, is either no longer committed, or no longer has time to commit to the project’s goals.
  
In design commitment can be understood in two dimensions. The first is the commitment of users to the designed artifact. The second is the commitment of the designer to the designed artifact and its community users.  Possibly, when designers become committed beyond a certain level to the success or adoption of their designed artifact within a community of users, they also become a part of that community, as long as it serves their goal – success of their designed artifact, etc.<br />
+
As soon as the students have constructed the community or the commitment for their intervention, they will have more time to reflect upon what they have learned, and also more time to realise their intervention or designed artefact. The final act in the process of social art and design education should therefore be directed towards finding community members who are willing and able to carry on the commitment which the students leave behind. Only then will their intervention be complete, and subsequently find its place in the collection of social practices which together form our culture.  
  
In culture, a shared commitment between a group of people or users seem to be the basic requirement for a social unit such as community to form. People can choose to commit themselves to a set of values (like in politics, or religion), to an experience (like in sports, and hobby), or to a goal (like the realization or facilitation of an artifact, be it a product, system, or service). This last one is a choice that is linked or limited to a period of time. That is because most people enter such a commitment as a result of their profession or employment.<br />
+
=== References ===
 +
Commitment. (2016). Retrieved February 28 from: http://dictionary.reference.com/browse/commitment  
 +
Communication. (2016). Retrieved February 28 from: http://dictionary.reference.com/browse/communication
 +
Community. (2016). Retrieved February 28 from: http://dictionary.reference.com/browse/community
 +
Engaging. (2016). Retrieved February 28 from: http://dictionary.reference.com/browse/engaging
 +
Thwaites A., Davis L., & Warwick M. (2002). Introducing Cultural and Media Studies; A Semiotic Approach. New York, NY: Palgrave.  
  
Another basic requirement  for forming a community is a shared language between the group members. This article speaks of language not social-geographic terms such as the Japanese, Dutch, or Russian languages, but in terms of method, specific vocabularies and paradigm sets with which communities can coordinate and communicate both action and identity. For examples: the language of priests in theological seminary (commitment to a set of values), the language used by surfers and snowboarders (committed to an experience) and the language used by lawyers and notaries in court. These languages are context specific forms of communication.<br />
 
 
=== Communication: ===
 
Dicionary.reference.com lists 15 definition for the meaning of communications. From these the following definitions seems most suited to the lexical concept of commitment that this article wishes to structure:<br />
 
  
“''2. the imparting or interchange of thoughts, opinions, or information by speech, writing, or signs.''” (retrieved 28 February, 2016, from http://dictionary.reference.com/browse/communication)<br />
 
 
The imparting of “''thoughts, opinions, or information''” is the essence of language. In design, an interchange of thoughts, opinions and information is an essential part of developing commitment between users and the designed artifacts, between designers and goals, between users and designer and values, and between the users themselves as a community.<br />
 
 
 
Language is therefore the alpha and omega of design. When designers design, they speak; perhaps not in vocal sound, but with other physical material, visual or even virtual elements. Communication with users allows designers to understand not only the users' motivations, interests, and how an intervention or designed artifact can answer and address their needs, but also to understand the designers' own goals, roles, and values. <br />
 
 
In framing these concepts this article structures a causal sequence of dependencies between these concepts. ''Community'' requires ''Commitment'' and ''Commitment'' requires ''Communication'' - both in terms of dialog and in terms of technology (that is, technology that enables communication, whether it is spoken, conducted by exchanging letters, emails,  and via the telegram, phone or Skype video).<br />
 
 
== Social Practices. ==
 
 
Now that the meaning of communication, commitment, and community has been framed, this article turn its attention to the context of social practices and what roles these concepts play in the practice of social art and design. <br />
 
 
In design, social practices serve a play the same role as much as they do in culture. By participating in an ensemble of social practice humans are able to produce, circulate, exchange, and coordinate meaning within a given culture or community. Designers too. In the practice of social art and design the designers work to facilitate social change (and the creation of reality) by addressing the aspects of communication, commitment, and community in their intervention.<br />
 
 
Looking at the Social Practices program minors of the Willem de Kooning Academy, which highlights four approaches in the practice of social art and design, this article will now exemplify how communication, commitment, and community play an essential role in cultural diversity, sustainability, gamification, and open design.<br />
 
 
  In cultural diversity, designers explore the commitments that bring communities together. In accessing these communities designers establish a dialog with community members with which they can form an understanding of the community, its values, and interests. <br />
 
 
In sustainability, designers commit themselves to specific values and methods of action. In doing so they join a community of people with ecological concerns and act upon these concerns. Communicating with other community members helps designers both to engage in joint action and understand the values of their commitment.<br />
 
 
In gamification, designers commit themselves to work with specific methods in order to communicate new possibilities to groups of users. Doing so, designers facilitate the adoption of new commitments between users and designed artifacts, experiences, or values, and subsequently the coming together of new communities. <br />
 
 
In open design, designers communicate with community members in order to form new commitments and design artifacts that answer the community's interests and needs.<br />
 
 
==In The Education of Social Art and Design. ==
 
In the context social art and design education, communication, commitment and community play very different roles. That is because communities of student are committed to personal goals and use communication to facilitate their own self development and training. <br />
 
 
Further on students' commitment to projects and assignments is limited in time, usually about 11 weeks. In order to reach their communities of interest, that is, the context of their intervention, students must work very fast in establishing channels of communication. Quickly establishing these channels of communication will allow students to join or form their communities of interest, as well as form or develop an understanding of the commitments that bring this group of people together.<br />
 
 
Failing to establish channels of communication may as well mean that an intervention will not find a community of users to adopt its designed artifact, be it a product, system, service, or experience. That is because ''communication is essential for the development of a commitment between a group of people''. Students will then end up, perhaps, with the right set of ideas, but not with right experiences.<br />
 
 
Quickly establishing their channels of communication, once students have constructed the community or the commitment for their intervention students will have more time to reflect on what they have learned, as well as more time to realize their intervention or designed artifact. However, the short nature of their goals and commitment will in many cases leave their communities of users and of partners high and dry as the students move to the next assignment.<br />
 
 
This was very evident during the Beyond Social Night, where from the four projects that were presented, the three interventions involving, forming, or working with communities of interests (people using wheel chairs, pregnant women, and a charity organization) will most likely stop as a result of the person facilitating the project, that is, the student, is either no longer committed, or have no more time to commit to the project's goals. <br />
 
 
The final act in the processes of social art and design education should therefore be directed at finding community members that are willing and are able to carry on the commitment which the students leave behind. Only then will their intervention be complete, and subsequently take its place in the ensemble the social practices that form culture.  <br />
 
 
== References: ==
 
<small>Commitment. (2016). Retrieved February 28 from: http://dictionary.reference.com/browse/commitment <br />
 
 
Communication. (2016). Retrieved February 28 from: http://dictionary.reference.com/browse/communication<br />
 
 
Community. (2016). Retrieved February 28 from: http://dictionary.reference.com/browse/community <br />
 
 
Engaging. (2016). Retrieved February 28 from: http://dictionary.reference.com/browse/engaging<br />
 
 
Thwaites A., Davis L., & Warwick M. (2002). Introducing Cultural and Media Studies; A Semiotic Approach. New York, NY: Palgrave.
 
</small>
 
  
 
[[Category:BS]]
 
[[Category:BS]]
 
[[Category:Issue_2]]
 
[[Category:Issue_2]]
 
[[Category:Discourse]]
 
[[Category:Discourse]]
[[Category:03_Proof_Me]]
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[[Category:04_Publish_Me]]
 
[[Category:Bottom-up]]
 
[[Category:Bottom-up]]
 
[[Category:Participation]]
 
[[Category:Participation]]
 
[[Category:Strategies]]
 
[[Category:Strategies]]
 
[[Category:Visions]]
 
[[Category:Visions]]

Revision as of 21:40, 7 July 2016

Author: Yoád David Luxembourg

How do communication, commitment and community play a key role in the Willem de Kooning Academy’s Social Practices specialisations of Cultural Diversity, Sustainability, Gamification, and Open Design? That is the central theme of this article.

Definitions

Community: the key phrases in the definition of community are ‘sharing common characteristics or interests’ and ‘perceived or perceiving itself as distinct in some respect’. These conditions mean to designers: a group of users, committed to (use) a certain artefact and perceived as distinct as a result of using that artefact (as a result of their commitment). A basic requirement for forming a community is a shared language between the group members. We speak of language not in socio-geographical terms such as the Dutch or Russian language, but in terms of method, specific vocabularies and paradigm sets with which communities can coordinate and communicate both action and identity. For example: the language of priests in a theological seminary (commitment to a set of values), the language used by surfers and snowboarders (committed to an experience) and the language used by lawyers and notaries in court. These languages are all context-specific forms of communication.

Commitment: we speak of commitment in the sense of engagement, as ‘to occupy the attention or efforts of a person or persons’. In design, commitment can be understood in two ways: the commitment of users to the designer’s artefact, and the commitment of the designer to the artefact and its community of users. Possibly, when designers become committed beyond a certain level to the success or adoption of their artefact within a community of users, they also become a part of that community. In culture, a shared commitment between a group of people or users seems to be the basic requirement for the formation of a social unit such as a community. People can choose to commit themselves to a set of values, such as in politics and religion; to an experience, such as in sports and hobbies; or to a goal, such as the realisation or facilitation of an artefact, be it a product, system or service. In the case of a service, the commitment in question is a choice that is linked or limited to a period of time. This is because most people enter such a commitment as a result of their profession or employment.

Communication: we speak of communication as ‘the imparting or interchange of thoughts, opinions, or information by speech, writing, or signs’. The imparting of ‘thoughts, opinions, or information’ is the essence of language. In design, an interchange of thoughts, opinions and information is an essential part of developing commitment between users and the designed artefacts, between designers and goals, between users, designers and values, and between the users themselves as a community. Language is therefore the alpha and the omega of design. When designers design, they speak; perhaps not in vocal sounds, but with other physical, material, visual or even virtual elements. Communication with users allows designers to understand not only the users’ motivations and interests, and how an intervention or a designed artefact can answer and address their needs, but also to understand the designers’ own goals, roles, and values. There is a causal sequence of dependencies between these concepts. Community requires Commitment and Commitment requires Communication – both in terms of dialogue and in terms of technology. Technology that enables communication, whether it is spoken or written, conducted by exchanging letters, e-mails, phone or video.

Social practices

Having framed communication, commitment and community, we now turn our attention to the context of social practices and which roles these concepts play in the practice of social art and design. In design, social practices serve and play much the same role as they do in culture; by participating in a collection of social practices, humans are able to produce, circulate, exchange, and coordinate meaning within a given culture or community. This applies to designers as well. In the practice of social art and design, designers work to facilitate social change by addressing the aspects of communication, commitment and community in their interventions.

In Cultural Diversity, designers explore the commitments that bring communities together. In accessing these communities, designers establish a dialogue with community members with which they can form an understanding of the community, and of its values and interests. In Sustainability, designers commit themselves to specific values and methods of action. In doing so they join a community of people with ecological concerns and act upon these concerns. Communicating with other community members helps designers to engage in joint action and also to understand the values of their commitment.

In Gamification, designers commit themselves to working with specific methods in order to communicate new possibilities to groups of users. In doing so, designers facilitate the adoption of new commitments between users and designed artefacts, experiences or values, and subsequently the coming together of new communities.

In Open Design, designers communicate with community members in order to form new commitments and new design artefacts that answer the community’s interests and needs.

The education of social art and design: discussion

Communication, commitment and community play very different roles in the context of social art and design education. This is because communities of students are committed to personal goals and use communication to facilitate their own self-development and training. Students’ commitment to projects and assignments is limited in time, usually a period of eleven weeks. In order to reach their communities of interest, that is, the context of their intervention, students have to work very fast to establish channels of communication. Quickly establishing these channels of communication will allow students to join or form their communities of interest, as well as to form or develop an understanding of the commitments that bring this group of people together. Failing to establish these channels of communication may well mean that an intervention will not find a community of users to adopt its designed artefact. Communication is essential for the development of a commitment between a group of people. Students will then end up, perhaps, with the right set of ideas, but not with the right experiences. This was evident during the Beyond Social Night where, of the four projects presented, the three interventions which involved, formed, or worked with communities of interest (people using wheelchairs, pregnant women, and a charity organisation) will most likely come to an end when the person facilitating the project, that is the student, is either no longer committed, or no longer has time to commit to the project’s goals.

As soon as the students have constructed the community or the commitment for their intervention, they will have more time to reflect upon what they have learned, and also more time to realise their intervention or designed artefact. The final act in the process of social art and design education should therefore be directed towards finding community members who are willing and able to carry on the commitment which the students leave behind. Only then will their intervention be complete, and subsequently find its place in the collection of social practices which together form our culture.

References

Commitment. (2016). Retrieved February 28 from: http://dictionary.reference.com/browse/commitment Communication. (2016). Retrieved February 28 from: http://dictionary.reference.com/browse/communication Community. (2016). Retrieved February 28 from: http://dictionary.reference.com/browse/community Engaging. (2016). Retrieved February 28 from: http://dictionary.reference.com/browse/engaging Thwaites A., Davis L., & Warwick M. (2002). Introducing Cultural and Media Studies; A Semiotic Approach. New York, NY: Palgrave.