Difference between revisions of "A proposal for gamifying the civic economy"
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==Gameplay and storytelling== | ==Gameplay and storytelling== | ||
The civic economy game is a game where you can make a product with local ingredients, but you only have yellow or black ingredients. You have to negotiate with the other local company to trade your leftovers. Together you'll be able to finalize your products. | The civic economy game is a game where you can make a product with local ingredients, but you only have yellow or black ingredients. You have to negotiate with the other local company to trade your leftovers. Together you'll be able to finalize your products. | ||
− | In practice that means that you start working on a product at one stand, which only has | + | In practice that means that you start working on a product at one stand, which only has resource A –grain, for example. But you also need resource B to make your product –coal, for example. You have to go to the other stand with resource A (a product you have too much of) and trade it there for resource B (which are leftovers for the other stand, too). You can start making your product at both stands as starting point, but eventually you'll need the leftover resource of the other stand to finish your product. |
[[Category:Issue_1]] | [[Category:Issue_1]] |
Revision as of 14:19, 20 November 2014
The topic of our Redesigning Business masterclass was to gamify the three new economies (civic, circular and sharing economy) as well as the old economy. In practice this meant that our goal was to make a pervasive game, so that symposium visitors can experience the three different types of new economies and the old economy.
Definition
The civic economy is a economy-design based on co-operating and local production, local entrepreneurs and local resources.
Gameplay and storytelling
The civic economy game is a game where you can make a product with local ingredients, but you only have yellow or black ingredients. You have to negotiate with the other local company to trade your leftovers. Together you'll be able to finalize your products. In practice that means that you start working on a product at one stand, which only has resource A –grain, for example. But you also need resource B to make your product –coal, for example. You have to go to the other stand with resource A (a product you have too much of) and trade it there for resource B (which are leftovers for the other stand, too). You can start making your product at both stands as starting point, but eventually you'll need the leftover resource of the other stand to finish your product.