Difference between revisions of "A proposal for gamifying the civic economy"

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''The topic of our Redesigning Business master class was to gamify the three economies (civic, circular and sharing economy). In practice this meant that our goal was to make a pervasive game, so that symposium visitors can experience the three different types of new economies and the old economy.  
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''The topic of our Redesigning Business masterclass was to gamify the three ''new'' economies (civic, circular and sharing economy) as well as the ''old'' economy. In practice this meant that our goal was to make a pervasive game, so that symposium visitors can experience the three different types of new economies and the old economy. Working on a collaborative pervasive game, which will take place at the Redesigning Business Symposium on November 20th 2014, I will focus on translating the essential principles of the civic economy into a small and simplified game-concept.
  
==Overall Experience==
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== From economic principles to game rules ==
Our game works like this. Visitors of the Symposium get handed different stickers at the entrance. The sticker defines in which team you are. The idea is that you can play individually, but your work will have consequences for your entire team. You have to work together with strangers for a common goal. You've got to build lego figures using four different economical strategies at the four different stands. But there's a catch: you've got to build the lego figure in exactly one minute at all the stands. If you win, you earn a point for your whole team. You can experience the four different ways of building lego blocks, which are connected to the economies at their mechanical core. The civic economy game is explained below.''
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=== Assumptions ===
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The civic economy is a economy-design based on co-operating and local production, local entrepreneurs and local resources.
  
==Definition==
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=== Translation of assumptions to design principles ===
The civic economy is a economy-design based on co-operating and local production, local entrepreneurs and local resources.
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==Gameplay and storytelling==
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== Game proposal ==
 
The civic economy game is a game where you can make a product with local ingredients, but you only have yellow or black ingredients. You have to negotiate with the other local company to trade your leftovers. Together you'll be able to finalize your products.  
 
The civic economy game is a game where you can make a product with local ingredients, but you only have yellow or black ingredients. You have to negotiate with the other local company to trade your leftovers. Together you'll be able to finalize your products.  
In practice that means that you start playing at one stand, which only has yellow lego blocks. But you also need black lego blocks to build your figure. You have to run to the other stand with a yellow lego block in your hand (a product you have too much of) and trade it there for a black lego block (which are leftovers for the other stand, too). You can start building your figure at both stands as starting point, but eventually you'll need the leftover resources of the other stand to finish building your figure.
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In practice that means that you start working on a product at one stand, which only has resource A –grain, for example. But you also need resource B to make your product –coal, for example. You have to go to the other stand with resource A (a product you have too much of) and trade it there for resource B (which are leftovers for the other stand, too). You can start making your product at both stands as starting point, but eventually you'll need the leftover resource of the other stand to finish your product.
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== Storytelling ==
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[[Category:Gamification]]
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[[Category:gamification]]
[[Category:02_Edit_Me]]
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[[Category:economy]]
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[[Category:sustainability]]

Latest revision as of 19:20, 23 October 2018

The topic of our Redesigning Business masterclass was to gamify the three new economies (civic, circular and sharing economy) as well as the old economy. In practice this meant that our goal was to make a pervasive game, so that symposium visitors can experience the three different types of new economies and the old economy. Working on a collaborative pervasive game, which will take place at the Redesigning Business Symposium on November 20th 2014, I will focus on translating the essential principles of the civic economy into a small and simplified game-concept.

From economic principles to game rules

Assumptions

The civic economy is a economy-design based on co-operating and local production, local entrepreneurs and local resources.

Translation of assumptions to design principles

Game proposal

The civic economy game is a game where you can make a product with local ingredients, but you only have yellow or black ingredients. You have to negotiate with the other local company to trade your leftovers. Together you'll be able to finalize your products. In practice that means that you start working on a product at one stand, which only has resource A –grain, for example. But you also need resource B to make your product –coal, for example. You have to go to the other stand with resource A (a product you have too much of) and trade it there for resource B (which are leftovers for the other stand, too). You can start making your product at both stands as starting point, but eventually you'll need the leftover resource of the other stand to finish your product.

Storytelling