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  • ...ded that the only way of knowing that for certain, was to go to Africa and test the game with the target group. However, a trip to Africa, isn't that a bit Next it was time to test our game. Nicro helped us arrange meetings with children of the Kwamfundo P
    7 KB (1,236 words) - 14:20, 31 October 2018
  • <section begin=test /> <section end=test />
    15 KB (2,198 words) - 15:17, 3 June 2021
  • ...the most stubborn and serious among us still have the desires to play, to test themselves, to experience novelty, and to genuinely connect with others dee ...oped within the Gamification department (Social Practice @ WdKA) Tutors: [[User:Bruno_Setola|Bruno Setola]] and Levien Nordeman''
    5 KB (797 words) - 16:24, 30 October 2018
  • ...lso be used in the final publication. Often, the opinion of a social media user is presented as the public opinion, which can lead to a new and different p ...simplified news media systems into a game, I constantly put my work up to test. As soon as I had a first version of the game, I organised a game night wit
    13 KB (2,091 words) - 21:24, 30 October 2018
  • ...the impact of producing this work on the other side of the world, for the user and for future generations? How can my work play a role in tweaking the exi ...e benefit of others, and to use these experiences to subsequently reframe, test and realise projects that transform relationships in such a way that the pu
    7 KB (1,048 words) - 13:56, 9 February 2017
  • ...gies; develop related themes and narrative cases; and create prototypes to test ideas and assumptions physically, conceptually, and contextually. We have w - design 'as' (craft, mass production, user interface, innovation)
    22 KB (3,396 words) - 17:05, 6 December 2017