Difference between revisions of "Facebook Therapy VR"
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[[File:Screen Shot 2017-10-25 at 10.52.58.png|'It's kind of odd, that in our lifetime we spend so much time on this.']] | [[File:Screen Shot 2017-10-25 at 10.52.58.png|'It's kind of odd, that in our lifetime we spend so much time on this.']] | ||
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==Video== | ==Video== | ||
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+ | ''This final exam project was developed within the Gamification department (Social Practice @ WdKA) Tutor: [[User:Bruno_Setola|Bruno Setola]]'' | ||
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Revision as of 12:39, 25 October 2017
In Facebook Therapy (Virtual Reality), it is ultimately not the type of Facebook posts that are important. Instead, it all comes down to the frustration itself and how players express this frustration in the game. Through this frustration I want to make players aware of the emotional influence Facebook has on their life and also to make them stop and think about how and why they are frustrated with content on Facebook.
The game's goal is to destroy annoying FaceBook posts that pop up in your virtual home environment. You do so by throwing a (virtual) ball at these posts. Over time the frequency of these posts increases and often will black out your surroundings, so they stand out even more. The more posts you are able to destroy, the higher your final score.
The learning goal of this game is to offer the player an experience to become aware of the emotional influence Facebook has on his or her life. An important part of the installation is the reflection after the game. Players are asked about their experience and new insights that arose during and after the game. Watch this video to see the game in action and (half-way the video) the feedback of the players. Below are some quotes from the video.
Video
This final exam project was developed within the Gamification department (Social Practice @ WdKA) Tutor: Bruno SetolaLinks
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