Say What!?

From Beyond Social
Revision as of 14:36, 12 March 2018 by Jasmijnhoekman (talk | contribs)


Let's talk about sexting
A project by Jasmijn Hoekman 88% of the self made sexual photos or videos will be forwarded and end up being exposed on various websites, with disastrous consequences. Especially this affects teenagers, causing them to struggle with guilt and shame. Revelations of this sort cause psychological damage and ensure that young people won’t talk openly about this. The game 'Say What?!" empowers youth concerning sexting.

Infographic Sexting

Is it stupid, is it dumb?

Is it their fault if their nude photo leaks? Because it is such a taboo to talk about these questions, I designed Say What!?. This method involves different game elements, that trigger discussion among teenagers about sexting. Designed to be used in mentor classes at high schools. While participating in this game, pupils will develop empathy and may change their behavior towards the victims of sexting.

Teenagers give anonymous answers by putting voting cards in a box Prototype of Say What!? Teenagers emphasize with victims Prototype of Say What!?


I really want to see a change in the way people think and react when a nude photo leaks. We have to stop blaming the victim. He or she is not stupid or dumb, we have to look at the spreader in stead of the one who send a photo. Why does someone not keep the picture for him or her self? This is the question we should ask, not why someone have send a picture (because, yes it can be fun). These questions and topics will be discussed while participating Say What!?. So with this game I hope to change the behavior towards the victims of sexting. And let them think twice before spreading someones nude photo.


Victim blaming

Victim blaming means that the victim is held responsible for his or her situation. This works against the victim. Every year dozens of young people with severe psychological problems, addictions and traumas appear in psychiatric clinics. (RTL Nieuws) The impact of a leaked photo is comparable with a trauma and as a result these young people develop posttraumatic stress disorder-like symptoms. These teenagers become hyper-alert and shame and guilt affect their entire lives. For example, they no longer dare to go to school because they will be confronted with everyone who has seen their picture. And possibly worse, the fear of going out the door at all. Because the victims often won’t talk about it, the psychological consequences are getting worse. This way they can become socially isolated and thereby develop depressive thoughts. (Bicanic, Alisic) Without victim-blaming, young people would dare to look for help (much faster) without shame, because they did not do anything stupid. But someone else has done something, namely, the trust is damaged.

Research

For my research I really wanted to come as close as possible to my target group. What are they doing online and which websites and apps do they use. Have you ever heard of Omegle? I had not until a teenager mentioned it in a comment on a youth forum. Omegle is a website that allows you to chat with a random stranger. Before I knew I was in a webcam chat with a complete stranger. I saw a man in his bed, he asked what was underneath my black tank top. I immediately disconnected. Then I tried a chat without using my webcam, the first thing I was asked was “b/g?” meaning are you a boy or girl? He also asked if we could talk (and send photos) with apps called Snapchat or Kik. Second thing I had never heard of. Kik is an app where people can join group chats and also send private chats. It’s easy to make a profile without using your phone number. I created a profile of an under aged girl and looked what happened. Immediately I got messages from boys, or I have to say men. I was shocked and disgusted, so many ‘old’ men. I answered a few messages and all the conversations turned very sexual, even I told them I was just a kid! This caused an extra trigger to really do something with and about this. Screenshots of chats on Kik

This final exam project was developed within the Gamification department (Social Practice @ WdKA) Tutor: Bruno Setola and Levien Nordeman

Links






Recent articles


None.png
Last modified at 16 December 2022 18:40:39 by User:Ron Merkle


Directory.jpeg
Last modified at 7 April 2022 15:29:04 by User:Sumiaj


Chat output.jpg
Last modified at 3 June 2021 14:26:37 by User:Angeliki


Sustainism.jpeg
Last modified at 3 June 2021 14:19:52 by User:Angeliki


Ukraine-parliament-fighti-012.jpg
Last modified at 3 June 2021 13:43:32 by User:Angeliki


The Vantage Body - Theory Program 2020-2021.jpg
Last modified at 20 February 2021 17:39:27 by User:Clarabalaguer


Radio chat.jpeg
Last modified at 19 February 2021 01:08:22 by User:Clarabalaguer


Minimalism.jpg.png
Last modified at 3 February 2021 23:12:20 by User:Clarabalaguer



→ show all articles

CONTRIBUTE

Feel free to contribute to Beyond Social.

 

There are four ways to contribute:

Create a new article. Beyond Social is written and edited by its community. Contribute to this online publishing platform with an article (text, photo-essay, video, audio and so on) about your project, theory, event or initiative in the field of Social Art & Design.
Edit this page, or any of the other ones. If there is any missing information or spelling mistakes in this article, please don't hesitate to change it. Other complementing work, such as including media files (images/video's/audio) is also very much appreciated.
Talk with the contributers and others by taking part in one of the discussions on the TALK-page of an article. These pages are the semi-hidden backside of articles, hence ideal for discussions about an article without changing the initial text.
PROPOSE a new editorial. Beyond Social invites guest editor(s) to emphasize a certain issue, topic or theme. Guest editors write an editorial, invite others to create articles by an open call and/or add existing articles.